Abstract: "The explorer player type has remained a focal point in discussions of game design and
research for several years. Though valuable insights have built an understanding of
explorers from online multiplayer and individual characteristic perspectives, there still
remains a need to further understand and empirically specify what aspects of games are
appealing to explorers. Accordingly, the Gameplay Enjoyment Model (GEM; Quick,
Atkinson, & Lin, 2012b) provides a detailed, empirical perspective on the explorer
through a set of specific game design features. Using these features, games can be
designed to leverage what is known about how explorers experience enjoyment through
games. A practical demonstration of how to design Exploration features into a game is
offered through an analysis of Pathfinders Way. This article aims to encourage a deeper
understanding of explorers and provide practical guidance on how empirical research
results can be incorporated into game design practice."